![]() ![]() ![]() This gameplay mode is essentially a Japanese-style traditional RPG game along the lines of Final Fantasy or Dragon Quest, although there are no labyrinths and few puzzles to solve. ![]() Unlike most games in the Shining Force series, Shining Force also possesses an exploration mode that occurs outside of battle. Thus, there is no Game Over, and the player's army gets stronger even upon its defeat, although Max's death results in the player losing half of their money. Since the Force is allowed to maintain any experience and money that is obtained, regardless of the battle's outcome, the game is considerably easier than most strategy RPGs. Even if the player army escapes or Max is killed, the player can recover allies and re-fight the same battle. The enemy side wins when they manage to kill the player's leader, Max, or when the player chooses to escape the battle, either by casting Egress or (in some cases) by retreating to the town or landmark where the battle began. Upon promotion the character's level resets to 1 and statistics are reduced by a fixed amount, although they begin higher if the character had been promoted at a higher level.īattle goals for the player are fairly simple: kill all enemies, kill the enemies' leader, or (in some cases) advance to the town or landmark that the player's army is trying to reach. A unit can be promoted at any level from 10 on up to the game's maximum unpromoted level, 20. Once a unit reaches level 10, it can advance to a more capable class via an in-game mechanism called "promotion". Although there are no "generic" units, except on the enemy side, many characters contribute little or nothing to the plot upon joining the player army.Įach allied unit also has a class, which defines a set of abilities for that unit and gives an idea of the spells and equipment they have access to. In Shining Force, each allied unit is represented by a character with his or her own background and personality, much like in the Fire Emblem series. This change is consistent with the system used by many more recent strategy RPGs, such as Tactics Ogre or Final Fantasy Tactics. While the original Mega Drive/Genesis version only allows allied units to gain experience points, the 2004 remake for Game Boy Advance allows enemy and ally units alike to gain experience points. These actions give the units experience points (EXP.), which allow them to gain levels. Units can use offensive actions, such as physical attacks or offensive magic, only on units belonging to the other side and can use supportive actions, such as healing magic, stat-enhancing magic, and items, only on units belonging to the same side.Īs is most common for the RPG genre, units become stronger by fighting enemies or by performing other actions in battle, such as healing allies. The order of the turns is determined by the unit's agility score and a random seed. Some commands, such as equipping or dropping items, don't count as actions, and the character's turn is able to continue. Depending on its location relative to enemies and to allies, a unit also has the option to attack, cast a spell, use an item, search (if adjacent to a treasure chest), or stay and do nothing, all of which end the unit's turn. Each unit can move up to a fixed amount of squares along the battlefield, determined by its Move statistic. Units can belong to one of two sides: allies (controlled by the player) or enemies (controlled by the computer AI). Battles take place in square grids, and each unit occupies 1 square. Shining Force is a turn-based tactical RPG. "Shining Force: The Legacy of the Gods", commonly referred to as Shining Force) is a 1992 turn-based strategy role-playing video game for the Mega Drive/Genesis console and later re-released in Sega Smash Pack 2. Shining Force: The Legacy of Great Intention (シャイニング・フォース 神々 ( かみがみ ) の 遺 ( い ) 産 ( さん ), Shainingu Fōsu: Kamigami no Isan ?, lit. North America: 2001 (Sonic Action 4 Pack) ![]()
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